Norm the Artist, Oughtist, and Ne'er-do-well
Here are my central art-beliefs:
1. Art should concern itself as much with behavior as it does with appearance.
2. Some of the best art happens when behavior and appearance are completely at odds with each other.
3. Economy of means is a critical part of aesthetics.
4. Art functions best, and is most needed, outside of galleries and museums.
Short Autobiography and Credo
Here's some of the stuff I've done over the years (Click on the thumbnail for a bigger picture):
- First Tighten Up on the Drums (1969)
My first major electronic project, built specifically for the 1969 E.A.T. group exhibition entitled
"Some More Beginnings", in New York City. Using several hundred early-vintage
digital integrated circuits donated by the Sprague Electric Company, I set about creating a machine
which would autonomously generate shimmering light patterns similar to those seen at the bottoms
of swimming pools. Much of the ten months spent making the machine involved teaching myself
electronics. When it was finally done, the patterns generated turned out to be more reminiscent of
clouds swirling past an airplane porthole, or rain dripping down a window-pane. Looking back now,
I realize it is an early Cellular Automata experiment. Materials: Plexiglas, custom electronics,
and small neon bulbs. Owned by the National Gallery of Canada, Ottawa.
First Tighten Up on the Drums
- Dervish (1974)
A sound installation wherein modulated white noise seems to rotate around
a central observer within a circular array of ceiling-mounted speakers.
The movement alternatively speeds up, slows down, and reverses, while an
audio filter correspondingly shifts the timbre of the noise. The impetus
for building the piece was a budding interest in the simulation of motion
using regularly-spaced, static sources. In this case, my interest spilled
over from light into sound. Materials: Plexiglas, public address speakers,
and custom electronics. Owned by the National Gallery of Canada.
Dervish (detail of controller)
- Menage (1974)
An Electric Gallery (Toronto) installation consisting of four robots crawling
back and forth along separate ceiling tracks, and a fifth floor-situated
robot. Each machine has a rotating antenna-like scanner, designed to point
itself toward any strong light-source, and a spotlight mounted at the center
of its scanner. Ceiling robots therefore tend to lock into each others'
gazes until their non-responsive track-motors pull them apart. Given the
simplicity of the control principles, the group behavior can be surprisingly complex.
Built in homage to W. Grey Walter, an early pioneer in brain research and
the artificial modelling of organic behavior. Materials: Plexiglas, stepping
motors, and custom electronics. Owned by myself.
- Four-Letter Word Generator (1974)
This work harkens back conceptually to my 1966 random-number generator, with 4-letter
words replacing the single digit readout. Although technically more sophisticated,
it is strategically less complex, depending simply upon a few out-of-sync
oscillators for its choice of the next word. All the words chosen are pronounceable,
although not of any particular language. Materials: Plexiglas, neon alphanumeric
readout tubes, and custom electronics. Owned by Hans Redmann, Berlin, Germany.
Four-Letter Word Generator
- Let Fly (1974)
A small table-top work. Tiny booms with strobing light-emitting diodes at their ends move in
stochastic sequence and direction. Materials: Plexiglas, light-emitting diodes, motors, and
custom electronics. Owned by Art Bank/the Canada Council, Ottawa.
- Splish Splash Two (1975)
A large (8 ft.x 40 ft.) logic/light mural commisioned by the Canadian Broadcasting
Corporation for the foyer of its Vancouver offices. The mural simulates
raindrops falling randomnly on the surface of a quiet pond. Materials:
aluminum, polycarbonate plastic, incandescent bulbs, and custom electronics.
Owned by the Canadian Broadcasting Corporation, Vancouver, B.C.
Splish Splash Two
- Facing Out Laying Low (1977)
A microcomputer-controlled, interactive robot. It surveys its surroundings from a fixed point, and
responds to activity it finds "interesting" with a variety of
audio responses (the first version employed coded brownian trills, while
later versions used synthesized voice). It has gone through six major hardware/software
revisions, the most recent being a complete hardware/software re-build after the
original work went missing. Materials: Plexiglas, motors, custom electronics. Owned by
myself. If you'd like to see the program (in Motorola 6800 Assembler)
which gave the original F.O.L.L. its particular behaviour, click here.
Facing Out Laying Low
- Departure (1977)
A moving re-enactment of the famous Michaelangelo painting. The viewer
puts pennies into a slot, whereupon black curtains open revealing Adam's
arm resting on a lush field of Viridian green. A light goes on offstage
right, and Adam's arm reaches up toward it. Then God's arm swings down
and **ZAP** , a 1 cm. spark jumps from finger tip to finger tip!! Finally
a light goes on offstage left as the curtains close. All for seven cents.
Materials: wood, oil-paint, motors, textiles, custom electronics. Owned
by Medtronic, an artificial pacemaker manufacturing company in Minneapolis,
- Final Approach (1979)
A sound installation involving a grid of nine ceiling-mounted speakers
continuously rotating at the ends of synchronized booms. My intent here
was to explore a hybrid system using both real, and virtually-moving, sound.
Only one speaker is active at a given time. Sound switches between speakers
only when they are in close proximity, and a randomizing circuit gives
the go-ahead. The result is the sound of a fly, or an airplane, buzzing
overhead in complex arabesques. Materials: aluminum, motors, public- address
speakers, electronics. Owned by myself, but now so cannabalized as to require
- Funky Isn't Junky (1982)
An installation of five or six crude sound-producing machines synchronized
by a "conductor" machine. As a reaction to ten years of intense
personal involvement with electronic hi-tech, I built the work almost entirely
with pre-40's technology. At the end of the sequence, the piece appears
to break down, dramatizing my love for the vulnerability of machine-kind.
Materials: wood, motors, steel, plexiglas, aluminum, speaker, custom electronics.
Owned by myself.
Funky Isn't Junky (detail)
- Funny Weather (1983)
An artificial weather-system comprised of a number of fans of different
shapes and sizes which are each turned on and off in response to drafts
created by the other fans. Created site-specifically for the store-front
window of a small artist-run gallery ("Eye Revue") in Toronto.
Materials: aluminum, electric fans, relays. No longer in exsitence.
- Hearsay (1985)
A telecommunications event based upon the children's game whereby a secret
message is whispered from person to person till it arrives back at its
originator. In this case a message was sent around the world in 24 hours,
roughly following the sun, via a global computer network (I. P. Sharp Associates).
Each of the eight participating centres was charged with translating the
message into a different language before sending it on. The whole process
was monitored at Toronto's A-Space. You can examine the text file compilation
of the results by clicking here.
(detail of A-Space installation)
- Telephonic Arm Wrestling(1986)
A collaborative telecommunications project undertaken by myself and fellow artist,
Doug Back. The idea was to allow contestants
in two different cities to arm-wrestle, using motorized force-transmitting systems interconnected
by a telephone data link. First succcessfully exhibited during a 1986 link-up between the Canadian
Cultural Centre, Paris, and the Artculture Resource Centre, Toronto. Sponsored by the McLuhan Programme
Derrick DeKerkhove), University of Toronto. Materials: Steel, Plexiglas, motors,
custom electronics. Owned by Doug Back and myself.
Telephonic Arm Wrestling (shown here with technician, Ian McGuigan)
- The Helpless Robot (1987-96).
Another interactive work, except that this one has no motors, but instead
must depend upon its synthesized voice to encourage people to move it as
it would "like". I built it primarily as an apparatus to test
out different techniques of automatic knowledge-building; in this case,
the machine attempts to assess and predict human behavior. Like Facing
Out Laying Low, it is essentially an unfinishable work. Materials:
plywood, angle-iron, proximity sensors, modified 80386 computer, and custom
electronics (click here for technical details
on both hardware and software). It also speaks Spanish (click the Play button below
for a sample) and French. Owned by the Agnes Etherington Art Centre.
The Helpless Robot